DM Witchwood NPCs



  • A thread for my own assorted antagonists and enablers. General new Norwick NPCs, such as town officials, faction members and merchants, can be found in the other thread.



  • Lark & Sable

    Status: Alive and active.

    Description: Lark is a young Nar man with dark hair, tall, usually seen in his Militia uniform. He tries to maintain a serious, hardnosed impression, though he's ultimately more forgiving than many guards. Sable is a young Nar woman with pale hair so blonde it's nearly an early gray. Of average height and an athletic build, like her friend she's often seen in her Scout uniform. She also tends toward seriousness, though that air collapses when she's had a few too many drinks at the Mirthful Cup.

    Public Knowledge: Lark and Sable are a boy and girl who are friends but are adamantly not boyfriend and girlfriend. Any Norwickian would know that they've been close since childhood. Like many adventurous children, they had many adventures at the edge of safety, like daring one another to enter the Old Norwick ruins while they were still haunted. Both enlisted shortly before the Devastation and participated in Norwick's liberation.

    Thematic Music: "My Silver Lining" - First Aid Kit



  • Jimmy from Kront

    Status: Imprisoned in Norwick, in isolation

    Description: A human man, age 20. Dusty brown hair, and generally nondescript. While imprisoned at least, Jimmy seems quite directionless and hopeless, though he's neither resigned to his fate yet nor eager to do the work to improve it.

    Public Knowledge: Jimmy grew up in Kront, but in his late teens, he murdered a man over a card game. He joined up with the Zhentarim, working as a cook for Geroldine's regiment, and he was part of their number that occupied the town. Shortly before the allied Peltarch and Norwick forces liberated the town, Jimmy fled into the woods on his own. He managed to hide several months, claiming to have scared off goblins and other threats by wearing cobbled-together Zhentarim armor. He was found and captured by Aeline Norwick and brought before the town at the festival celebrating the Temple of Kelemvor's victory.

    His charges, guilt, and punishment remain undecided.



  • "The Artificer," "The Woman in Black"

    Status: Alive, whereabouts unknown.

    Description: ???

    According to Jimmy from Kront, she favors black clothes. She may have markings on her wrists, neck, or elsewhere from chains.

    Public Knowledge: According to Jimmy, the woman code-named "The Artificer" was member of the Zhentarim and considered dangerous by their officers. Consequently she was kept in chains, often tied to "The Divine Soul." After the war, she has operated in the Rawlinswood, and her last confirmed location was hiding out with the goblin alchemist, Vermetius, who claims the goblin shamans chased her out. The worg druid Harek claims that that The Artificer used a magical knife to sever his connection to his god, Malar.

    Theme Music: ???

    "The Divine Soul"

    Status: Alive, specifics unknown.

    Description: ???

    According to Jimmy, she's so pretty that the world seems to stop when you see her.

    Public Knowledge: Jimmy claims the woman codenamed "The Divine Soul" is some manner of necromancer and priestess of Bane. A ranking member of the Zhentarim, rumors suggested some rivalry or rift with Geroldine. She may have an undead ally/servant of unknown nature, who is looking for a "her" in the Rawlinswood.

    Theme Music: ???