PC Central - Homecoming: Kith and Kin



  • @Karnivor @WouldBeBard @Caoimh

    Isolde, George, and Rey are each approached by Peltarch Guards, who give them envelops enclosed under the seal of the Magistracy, specifically Inquisitor Aimon Fenmeron. Within the envelopes are official documents from the Magistracy.

    These documents state and order the following:

    • First, criminal charges have been leveled against each of them.

    • Second, each is ordered to remain in the city, and under no circumstances leave the city, pending further investigation into and a hearing to address the foregoing charges.

    [OOC Note: Feel free to leave the city for other DM events or for outings to hunt. The assumption will be that those events or outings occurred prior to the above order. Feel free also to RP the restriction when RPing with others - in that case the RP will take place after the order.]

    [DM Xanatos Gambit]



  • @mcplay

    Edwin Ashald replies to the sending - his tone at first jovial, though growing more serious after the greetings: "Cousin Salin! Been a while. I'll be back in Peltarch very soon. As for the Moonsea... we should talk once I return."

    Frewin Ashald notes, with amusement: "Oh, don't worry about me, Uncle S. I don't have very much interest in the day to day of our dear family shipping business. I have an upcoming tournament in Kront to worry about, along with my new champion. Have you met her? She's quite good."

    "Oh, and let me know if you need anything from me with regard to that Royal Council business. I'm more than happy to let you handle that, though. Thanks, Uncle!"

    [DM Xanatos Gambit]



  • @its_a_fire

    Aoth learns of the following charges:

    [DM Xanatos Gambit]



  • Following the developments with Frewin and Gom, Salin heads over to Spellweaver Keep to prepare a Sending towards Edwin: "Edwin, Frewin's not cutting it. I'm taking care of business in the homefront. Do you need backup in Phlan? Are you safe?"

    After that, he goes back to Seafarer HQ and talks to Frewin about the handling of paperwork and all boring stuff, suggesting that he handles the morale boosting and social side of the Guild instead as it would probably suit him better.



  • Following the death of the Unreal and the proper disposal of its remains, the gray druid shifts her attention toward the upcoming Bravickus trial. She inquires with the courthouse as to the specific charges and then spends two mornings perusing the city library for similar cases. The windrider carries with her a fragrant sack of oranges, purchased in Gheldaneth the day before.



  • OOC: We will spend 10-20 minutes prior to the event confirming the outcome of the preparations here that were not conclusively decided.

    Event begins in 40 minutes.

    DM Xanatos Gambit



  • "If we can have the teleportation be say... into the heart of a living volcano, I'd say we might aswell all know about it to give the bastard proper pause. If not, it's best only one of us or even none knows where to. Ought we set it to trigger in the event of us all ending up dead, near death, or even just one party member dead though? If he tries to pick us off one by one, perhaps the latter has merit. Something to consider."



  • "A teleport contingency makes perfect sense. I appreciate the spite of it. Only one of us should know the destination, yes? If even them.

    "When we are prepared to depart, I can shape the weather to our desire. I would presume calm waters and clear skies as the Unreal's attention may preclude our ability to pilot."



  • "We've aquired potions of Lesser Mindblank to be distributed, as well as one scroll of Contingency. The Unreal is very much on our trail however, and we lost a whole day attempting to get the supplies, ending up in the Residential area with one hell of a headache after. But seeing as we attained useful things, I count it as a win.

    Now, the question is what to set the contingency to, specifically. Our reasoning so far is that the Unreal's target is the black steel first and foremost, and so I'd say in the event of everyone being down, the contingency to be triggered should be one that sends that cargo far, far away. Perhaps as simple as disabling the Planar Anchor, whereby a pre-set teleportation spell on the chest itself sends it off? Any and all thoughts are welcome on this front, though."



  • George uses a scroll of Sending to contact H'resh ((Will burn it IG)).

    "Battle coming, exact time unknown. Days. Wisp. Five miles north, seven east from docks. Expecting Dopplegangers. Requesting overwatch from the north. No interference unless sunk."



  • All efforts here are being noted.

    Please list any further preparations here prior to the scheduled time.

    They will be accounted for during the event.

    [DM Xanatos Gambit]



  • "Sembians and a certain parade captain." The gray druid gives Reyhenna's lavender doings a familiar inquisitive arch of the eyebrow, but she makes no further comment. Aoth has been quiet since consenting to the plan, but she raised no further objections. Since returning to the surface, she has taken to perching in the rigging of the Wisp in the guises of various lake birds.

    Within her mind, should any passing doppel query, she plays out scenes of what they might do with the black steel in endless variety. Bury them under the Plains of Purple Dust, scatter them across the Trackless Sea, return the steel to the earth in a volcano in Unther, sell them to abused and ireful wizard's apprentices in Athkatla or Eltabarr, launch them into orbit... The wayfaring druid's memory easily recalls dozens more places where few mortals are likely to visit in a century or, conversely, where the steel will find covetous hands.



  • Isolde, meanwhile, flits about making attempts at preparations. First, she pays a visit to the Lighthouse temple and specifically the shrine to Valkur, enquiring about purchasing enough potions of Waterbreathing to cover the party's needs. Despite not typically being the type to rely on faith, she offers a prayer to Valkur while there, too. Thereafter, her path is due south, to the Witch and Seer, to seek out Jonni, Visum or both. She presents the dark-stained handkerchief with the Unreal's ichor on it, asking:

    "Is there a way to use this to create some sort of proximity alarm, or at least increase one's chances at seeing the bastard coming? Since I doubt scrying will work so long as it's still got Triloquist's cloak, I'm wondering if we can think outside the box and yet make use of this for something..."



  • George at first looks somewhat nervous at quite that many open flames on his ship, but hearing Rey's theory, he lets her continue because of reasons. He simply starts putting the candles in glass lanterns for safety. As the scent of lavender permeates the ship and starts wafting off the bow, he cannot help but grin at Rey.

    "Know who else really likes lavender?

    Sembians"



  • Reyhenna, whether through superstition or otherwise, has cartloads of lavender incense and candles loaded aboard George's ship and ensures they are lighting on all decks at all times, until the place is veritably polluted with lavender. If asked, she shrugs and says it helps keep the mind clear, maybe?



  • Reyhenna nods agreeably.

    "If George is game for blowing up another ship, who are we to stop him?"



  • "The Wisp is just a ship. Wood, rope and sailcloth. If things go sideways, we might need a quick exit. There is a lifeboat, of course, and I am of a mind that we need to end the Unreal at any cost."



  • "Hm, might be worth it, albeit with the risk that we face the same hinderance from a speedy exit via magic. Thoughts, geese?"



  • Devlin, Autonomist Enchanter: "You can cast the anchor on the ship itself. The anchoring field will follow it as it moves."

    [DM Xanatos Gambit]



  • "I'm in favour of George's ship then - while it might be risky to fight the Unreal there, we'll have no bystanders coming to harm and, no least important, it won't be able to get away as easily as the previous encounters. I also think it's a believable ploy for us to have concocted for real, as the ship is mobile and not a fixed target to strike at as the Witch and Seer. On that note, is it possible to cast a Planar Anchor on the container with our bait at all or can only immobile areas be anchored like that?"