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    • The Favoured, Chapter I: The Edge of the Map
      Plots, Stories and Adventures • • its_a_fire

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      Previously... the gang found The Artificer and learned her scheme for vengeance against The Divine Soul and the Zhentarim. Not long after, four undead launched an attack on the town---seemingly targeted. Two of the creatures, who were Doom Guides of Kelemvor in life, attacked the companions at the Mirthful Cup fire. Two more entered the scout tower and chased an unprepared Captain Lamar into the catacombs below town hall. On one of the bodies they found a map of the Doom Guides' final orders in life, to seek out the necromancer responsible for the past incident at the lake. Based on the knights' fate, the map may help the party locate the same. The party now has information that the enemy overlooked. How will they choose to use it? ((We'll continue this Saturday, whether to gather intel or dive in head first I'll leave up to you!))
    • Salina Datson's Reports
      Interactions, Planning & Follow-up • • Caoimh

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      Reconnaissance & Intelligence Report 01D To: Captain Justine Lamar, Norwick Scouts From: Salina Datson Date/Time of Operation: 13th Kythorn, Post-Noon Location: South of the Flowering Woods Primary Objective Reconnoiter the area from which Doomguide patrols were ambushed. Locate possible subterranean root system suffering from corruption - possible necromancy at play. Terrain & Route Analysis We journeyed south beyond the Flowering Wood, through thickets and into an ancient subterranean hallow. Threat Assessment Hostile presence encountered: Ambush by goblin forces - arcanists - jolters Several parties of undead - heavily armed & armoured - priests Unseen 3rd party - possibly vampire Ghoul Lord & retinue of undead - possibly Granzt, servant of Ombretta(?) -Goblin ambush defeated -Several formations of undead soldiery destroyed -Ghoul Lord & retinue destroyed -Multiple friendly casualties Intelligence Assessment Following intelligence retrieved from the undead Doomguide attack (ref: Report 01C), we proceeded to the Temple of Kelemvor to retrieve additional details. After further ambushes on Doomguide patrols, we triangulated the probable location of the source of the attacks, south of the Flowering Woods. After dealing with a volatile goblin ambush along the way, on our arrival we found the location deeply compromised by undead enemies. After engaging several groups successfully, we located a subtereanean cavern guarded by some manner of forest spirit in the form of a large ethereal bear. Ambassador Auli'i was able to negotiate passage, and it permitted us entry to the location it was evidently charged with guarding. Delving into the caverns and passages, we briefly encountered an unseen voice which forewarned us about the Ghoul Lord ahead, and provided a 'tip' as to the location of Ombretta Piccolo - the Midden Bazaar was her last known destination. Upon entering the final sanctum, we were as one assailed with memories of the place's past. It was evidently once a place of sacred import to the Druidic circles of the area, a location of ritual and repose for their dead, returning them to the roots of the Rawlinswood. Likely, this very holy import is what drew the Ghoul Lord there, for it was in this chamber we located him and his undead retinue. A terrible battle ensued, with many of us falling to the unholy strength of his hammer. We destroyed him. We destroyed his retinue. We brought his body back to town to be incinerated. We brought our own dead back to be restored to life by the light of the Morninglord. On his person I recovered the following: A strange tome, likely unholy in nature, requires additional study A holy symbol of the Black Hand - destroyed We also retrieved the body of a long dead Druid, which the Ghoul Lord had been in the process of desecrating. We intend to return it to the local druids for proper resanctification and interment.
    • DM Witchwood NPCs
      Character Descriptions • • its_a_fire

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      Harmony Ashfoot Status: Alive, possibly hiding behind you right now. Description: With pink skin and red hair, this wild eladrin exudes playful, summery vibes at most times. Which is to say she has the manners of a child on holiday. In social gatherings she's loud, cheerful, and easily distracted, but neither is she shy with her opinions and reprobation. Her visible equipment is a mishmashed collection. Her cloak and armor have been patched many times with fabric of clashing colors and patterns. Her belt holds a quiver of fine arrows, but also a pair of scissors, a coin and ring on a string, the body of an old doll, and other idle treasures. An agile and knowledgeable wood-walker, Harmony is surprisingly quiet when she wants to be. For those who know local lore, her wolf's fang necklace marks membership among the region's elite rangers. Public Knowledge: Harmony operates out of the Rawlinswood near Norwick. She's friends with the scout Sable, though apparently disliked by Sable's other close friend, Lark. Harmony has a low regard for the druids of Quercatha Terr and is seemingly at odds with their methods and philosophy despite sharing a love for the woods. Harmony sees and hears much that happens in the Rawlinswood, and she's known to trade such information. Her rubric for the value of a trade is difficult to guess. She's passed up valuable scrolls but taken a single coin with glee. Thematic Music: Light Flight
    • Recruit Sebastian Rusk's Redcloak Reports
      Interactions, Planning & Follow-up • • DrDreadLock

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      To: Norwick Redcloaks Command From: Recruit Sebastian Rusk Subject: Goblin and Worg Encounter within the Rawlinswood While conducting operations within the Rawlinswood, I traveled alongside Miv the Archer, Salina the Scout, Auli'i the Fey, and Zora the Adventurer. During our movement through the forest, we encountered multiple goblins accompanied by several worgs. The engagement began as a standard skirmish, though it quickly became stranger than any account I would have believed had I not witnessed it myself. Among the goblins was one acting in the role of a bard or jester. This goblin carried no serious discipline for battle at first and instead began singing loudly, dancing about the battlefield, and repeatedly shaking his backside in our direction in what I can only assume was meant to be some form of intimidation or mockery. I record this truthfully and without exaggeration, though I understand how ridiculous it sounds when written plainly in an official report. Despite the goblins’ attempts at disruption and confusion, the company held formation and defeated all hostile forces encountered in the skirmish. The worgs were particularly aggressive, but coordinated action from the group prevented them from breaking our line. Following the engagement, additional hostile movement and sounds were detected deeper within the Rawlinswood. Signs pointed toward increasing enemy numbers gathering nearby. Given the risk of encirclement and the uncertainty of enemy strength, the group made the decision to conduct a tactical withdrawal back toward safer territory rather than press deeper into the forest. The retreat was completed successfully with no members of the party left behind. Respectfully submitted, Recruit Sebastian Rusk
    • Aelra Vensari : Norwick Character
      Character Descriptions • • KingCreeper

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      Before dawn, Sebastian Rusk's armor was laid upon a plain linen cloth at the foot of a small shrine to Ilmater. The priest washed her hands in salted water and ash, symbolizing pain endured and grief remembered, then touched each piece of the plate with strips of red-dyed cloth knotted three times for duty, endurance, and mercy. No incense was burned; the Ilmateri held that suffering needed no sweetening. He'd agreed, not without question, to allow her to place a blessing on his armor after it had been repaired. She told him honestly that she had been impressed with his actions. His leadership and his resolve, his intervention on behalf of the questionable captive. His handling of the bandits, his leadership. And so she did as she had said and prepared the wax seal and holy script, to be bound and worn as a badge and sigil of Rusk's adherence to the code of duty. The priest heated dark crimson wax in a small iron spoon over a vigil candle. Into the wax she mixed a pinch of grave-earth from a martyr’s cairn from the new Kelemvorite temple and a drop of lamp oil from the Ilmateri shrine. The wax was pressed beneath the gorget and over the breastplate rivets with a bronze seal bearing the Bound Hands. Around it, in careful script painted with ash and oil, she wrote a litany upon a ribbon of blessed vellum only partly visible beneath the pauldrons: “Carry the weight that others may be spared.” The blessing itself was spoken quietly, almost like a confession rather than a triumphal rite: “May your strength remain when comfort fails. May your hands rise only for the burden laid upon them. May no cruelty take root within you, even in righteous battle. Endure, that others need not.” At the rite’s end, the priest bound a narrow red cord around the sword wrist of the gauntlet. It was meant to fray with hardship and blood. Ilmateri tradition held that an unbroken cord after battle was not a sign of divine favor, but proof the wearer had never truly stood where suffering was greatest. The armor, in an otherwise unmolested and polished state, would arrive in time for Sebastian to bear his repaired armor along with Aelra's particular seal of duty into his next task.
    • Salina Datson
      Character Descriptions • • Caoimh

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    • Journal of Ganzt
      Tales By The Fire • • its_a_fire

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    • Auli'i (ow-LEE-ee)
      Character Descriptions • • acmefalls

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    • Drusilla DeLambri
      Character Descriptions • • Robyn

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    • Ilyrion Voss
      Character Descriptions • • WouldBeBard

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    • Mivilith Nightstar
      Character Descriptions • • Flom

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