Kudos
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New Kudos Thread, due to trimming of forums.
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Thank you @Flom, for a chance to explore the characters and their inner turmoil in both a philosophically and emotionally gripping manner. Both have changed, and though George teetered on a change for the worse several times, it has been a worthwhile and foundational change to his beliefs, drive and deity, with him basking in a new (and should anyone wonder, even for me an unexpected) light. It has been a great, wild ride.
Jaxon, meanwhile, now has to reconcile with his true origins and all its implications, which will be an interesting story for the future.And a thank you to each and every one of you that came along for the ride, and strengthened the resolve of either George, Jaxon or both. You have all pushed and nudged them this way and that, and made the decisions matter that much more.
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Kudos to WBB for a masterful performance in a peculiarly structured event and plot, RPing the different aspects of (the perhaps not so) same character(s), and kudos to each of you all for your top-tier RP and dramaturgy throughout the finale and the plot as a whole.
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Big kudos to Flom's ever immersive and generous storytelling, allowing us to involve both PC groups to wrap up the tale of Zeal! Of course that kudos goes out to all involved players too, for their vivid contributions, not least WBB fΓΆr George Longcloak / Jaxon's key part!
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Heaps of kudos to Flom, WBB and all other players involved for the final chapter of Adan Whisperwick's tale, cleverly wrapped around that of the blazing star. It was exciting, involving, surprising and heartbreaking, leaving me with great fodder for my own writing through Laura's eyes.

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@flom Kudos accepted, but also thank YOU for putting these to use! And my apologies again for any miscommunication while the craft stuff was being prototyped. Most of that code had been sitting there since 2023, waiting for someone to sketch a few tables so we could figure out what was missing/needed before giving PCs access.
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The foundational systems underpinning the new crafting & loot were created by Its_a_fire and Seisan, who deserve all kudos for putting together these systems. Kudos to them!
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Kudos to Flom, its_a_fire and everyone else involved in the big ol' update that's at least semi-launched as of this weekend! It was already great fun to try out, if also very, very scary! And as always, served with a lovely dose of storytelling

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Kudos to Flom for wrapping up the story of Motley Grey in style, serving up both a big combat bonanza and a beautifully melancholy epilogue steeped in mystery. Something for everyone, and a worthy end to an intriguing character. Well played all!

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Kudos with whipped cream on top for the siege of Moonreach Keep - I found it atmospheric, tense, challenging and emotional, with a surprising plot twist to boot. I can't wait to find out what'll happen next!
Great DMing efforts as always by Flom, and it was extra fun to have such a good turnout from the player side. Nearly all of the Locus Operandi flexing their muscles and/or brain power!

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Big ol' kudos to Flom & all players involved for the latest batch of my story fix - I much enjoyed the contrasts, from conversational tense plottiness on Saturday to intense, epic fighting as Sunday's late night event rounded off the weekend. Thank you to all involved, it was great stuff!
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Hear hear!
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Big ol' kudos to Flom once again for Saturday's very thrilling two-fold storytelling - it was agonizing leaving one of my characters to an unknown fate, though also very interesting to shake the usual party constellation up. A wonderful way to bridge the gap between the two storylines, now that they've finally merged, and to bring Peltarch and Moonreach together through our respective casts!
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Kudos are long overdue for all the fun we've had since the last time - in exploring all of Peltarch's fun new maps and the ever-lovely Moonreach worlds both. And a special thanks to Flom and all the co-players who accompanied Laura on her little mini-quest to Peltarch and beyond. It's very much appreciated!

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A massive Kudos to @its_a_fire @Seisan and @Caoimh for getting this MASSIVE update in and not to mention all the bug fixes and updates required.
A huge kudos to the players as well for running around and allowing me to see how things are working. A successful weekend of testing I say!
So happy to see something I began over a year ago finally be put IG and used! I hope you all enjoy it for years to come!
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Major kudos to DrD; I was amazed walking through the new Peltarch last night. Agreed entirely with Karni and Cao above; the attention to detail, the elevation, the winding paths. To me, it is exactly as I feel we've been imagining Peltarch. I can't wait to log back in and keep exploring.
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Agreed, the narrow winding closeness of the Docks was my favourite! Also I loved how in most districts there is a lot more verticality, it feels way more real - that and the lighting at night. All that and it really evokes Peltarch, everything was new and yet still very much the Jewel, which is an impressive feat!
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Massive kudos to DrD for the new Peltarch, which I had far too little time yesterday to explore, but was immediately won over by. So much care and work's gone into it, so much attention to detail, and finally Peltarch truly feels like a city! I can't wait for the weekend's proper test run.

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Hear hear for our developers! I'm childishly excited over Dimension Door, so much so that Laura (and Willow) prepare it solely for fun, tehe! And Daylight looks good enough to inspire a Lathandrite character, if only I had room for another in the packed cast.
Additional kudos to Flom and team Moonreach, for another segment of wonderful plotty storytelling over the weekend, too!

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Major kudos & gratitude to our developers:
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Its_a_fire, for the amazing class and systems updates, including those laid out in the new roadmap post, as well as the crafting systems that I look forward to working with closely.
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Seisan, for the item drops systems and his involvement & advice with the ongoing systems and itemization development, and overall.
And major kudos also to our roleplayers, who provide rich, compelling & entertaining characters. It has been a pleasure to DM for the Moonreachers. The earnesty, sincerity and depth with which you play these characters has made DMing a breeze and a joy.
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