Threat Event


  • DM

    A man crawls in pain at the commons, and eventually dies in the middle of it. Not too much later, he raises as a zombie.
    Once the zombie is beaten, he drops some kind of a note, mentioning "zombie canister locations" and vague hints to their whereabouts.

    What follows, is a "time-sensitive" quest to find and disable all four canisters. Each canister is in a seperate area. The time is actually an "turn" based system, where the party has 12 "turns" time to find them, else they'll have to deal with the spawned zombies in locations they haven't found them in.

    One "turn" may involve:

    • Questioning a person about if they've seen things, etc.
    • Actions which the entire party participates in, such as searching an apartment building
    • All players having done their action on a "turn" (one may scry, one may scan for magic etc.)
    • Disabling the canister
      What it doesn't involve:
    • If only one person of the group has done an action, the rest still have actions in this turn
    • Discussion, solving of the clues
    • Moving to next district

    If the players have not finished disabling all the canisters in time, they will hear about there being zombies in some location, and must clear the zombies out.

    After this is done, they get awarded by city officials.