Content Update: Bloom of the Mycelium
The Twilight Below
"I made pact long ago neath pale moon's light, to frith advents and departed like. 'Tis a recluse toil. Unless, of course, thou would'st join my emprise?" -- Rheya, the Gloaming Witch.
Enter a fully fledged, themed, carefully designed and catered sub-region within the Province of Moonreach: the Mycelium, a subterranean network of saprophyte and remote magic, in symbiosis of fresh life and long dead. The sub-region brings new combat, exploration, and narrative content. Under the bioluminescent glow of a false sky, a mysterious new danger threatens new friends. An otherworldly incursion into once peaceful colonies brings peril to the Mycelium's inhabitants. This content is designed for levels 10-13, with a range of difficulty meant for flexibility between solo or duo play, small groups, and full parties.
Fellowship & Foes
"Easy, friend. Don't let happen to you, whatever happened to them." -- Bleddyn Wolvwayth.
New environs, as well as two new dungeons have been added. The first is a full dungeon that includes multiple levels, bosses, and secrets, with new chests and tailored loot. The second is hidden, and contains its own secret boss. That is in addition to new and updated content throughout the province of Moonreach, including secret passages, adjacent combat and non-combat areas, and new and occasionally secret connections. Among other changes, level 7 of the primary dungeon spine below Moonreach Keep has received significant updates in terms of difficulty, enemies, and the boss fight.
Itemization & Martial Balance
"Surprising all, the squire withstood their acidous onslaught. By some secret he then took to his grave." -- Willard Brodrick.
The Mycelium is home to artefacts of occult power. Some are tailored specifically to protect against its threats. Others grant mycelial strength to those who can find them. This update further adds items to help round out certain martial classes in the middling levels. It introduces new items for Rangers, Monks, Paladins, and Rogues. New combat encounters involve varied and diverse enemies with clear strengths and weaknesses, including those vulnerable to certain types of melee tactics as will become clear. That is in addition to other, more subtle enemies -- each of which will be more numerous in party dungeons, which are invitations to party play. Predetermined and random rewards scale with risk.
Campaign & Plot Progression
"Calm waters are the clearest of moonlight's vessels." -- Murrin, the Moongazer.
As always, new and updated areas contain background lore and plot implications, its Keep, its denizens, as well as those of the new sub-region. Players will encounter new and updated NPCs. Those who explore and look closely will find reading materials and visuals, and uncover environmental narrative. More generally, the updated content also converges with, and accounts for, player backgrounds and player actions, including those characters and actions regarding The Waning Moon.